songs are loading and beatmaps should exist, but they aren't working properly. no preview audio and no available beatmap options.
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17
Core.cs
17
Core.cs
@ -644,7 +644,6 @@ namespace UnbeatableSongHack
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public static void Postfix(ref ArcadeSongDatabase __instance)
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{
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var LoggerInstance = Core.GetLogger();
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LoggerInstance.Msg("HAIIIIIIII");
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Traverse traverse = Traverse.Create(__instance);
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BeatmapIndex beatmapIndex = traverse.Field("_beatmapIndex").GetValue<BeatmapIndex>();
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@ -656,20 +655,20 @@ namespace UnbeatableSongHack
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//test song - Empty Diaryaaa
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string beatmap = File.ReadAllText(beatmapPath);
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string songName = "";
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string songName = "audio.mp3";
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using (var songNameReader = new StringReader(beatmap.Substring(beatmap.IndexOf("Title:") + 6).Trim()))
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{
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songName = songNameReader.ReadLine();
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//songName = songNameReader.ReadLine();
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}
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LoggerInstance.Msg(songName);
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string difficulty = beatmap.Substring(beatmap.IndexOf("Version:") + 8 /* adding 8, the length of the string "Version:" */ , beatmap.IndexOf(" ", beatmap.IndexOf("Version:")) - (beatmap.IndexOf("Version:") + 8));
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LoggerInstance.Msg(difficulty);
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string path = "__CUSTOM"+beatmapPath;
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string path = songName+"/"+difficulty;
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BeatmapIndex.Song mapSong = new Song(songName);
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mapSong.stageScene = "TrainStationRhythm";
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TextAsset asset = new TextAsset();
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TextAsset asset = new TextAsset(beatmap);
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BeatmapInfo info = new BeatmapInfo(asset,difficulty);
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Beatmap map = ScriptableObject.CreateInstance<Beatmap>();
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map.metadata.title = songName;
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@ -677,6 +676,7 @@ namespace UnbeatableSongHack
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map.metadata.artist = "Not You";
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map.metadata.artistUnicode = "Not You";
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map.metadata.tagData.Level = 10;
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//map.metadata.tagData.SongLength = float.Parse(beatmap.Substring(beatmap.IndexOf("SongLength\":")+13,beatmap.IndexOf("}", beatmap.IndexOf("SongLength\":") + 13)));
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BeatmapItem item = new BeatmapItem();
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item.Path = path;
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@ -684,9 +684,16 @@ namespace UnbeatableSongHack
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item.Beatmap = map;
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item.Highscore = new HighScoreItem(path, 0, 0f, 0, cleared: false, new Dictionary<string, int>(), Modifiers.None);
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item.Unlocked = true;
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item.Song = mapSong;
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LoggerInstance.Msg("about to parse beatmap");
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BeatmapParserEngine engine = new BeatmapParserEngine();
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engine.ReadBeatmap(info.text, ref map, BeatmapParserEngine.SectionTypes.Everything);
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songList.Add(item);
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songDatabase.TryAdd(songName, item);
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LoggerInstance.Msg("added " + songName + " " + difficulty);
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/*public string Path;
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