maybe make functioning loot tables?
This commit is contained in:
parent
08cbcc61f3
commit
14979ade8a
src/main
java/net/test/mod
resources/data
@ -9,7 +9,7 @@ import net.minecraft.sound.BlockSoundGroup;
|
||||
public class FabricBlock extends Block {
|
||||
|
||||
public FabricBlock() {
|
||||
super(FabricBlockSettings.of(Material.WOOL).breakByHand(false).sounds(BlockSoundGroup.ANCIENT_DEBRIS).strength(7000, 100f));
|
||||
super(FabricBlockSettings.of(Material.WOOL).breakByHand(false).sounds(BlockSoundGroup.ANCIENT_DEBRIS).strength(100, 100f));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ public class FabricItem extends Item {
|
||||
public TypedActionResult<ItemStack> use(World world, PlayerEntity PlayerEntity, Hand hand) {
|
||||
PlayerEntity.playSound(SoundEvents.BLOCK_AMETHYST_BLOCK_CHIME, 1.0F, 1.0F);
|
||||
for (int i = 0; i < 11; i++) {
|
||||
world.spawnEntity(new TntEntity(world, PlayerEntity.getX(), PlayerEntity.getY(), PlayerEntity.getZ(), PlayerEntity));;
|
||||
world.spawnEntity(new TntEntity(world, PlayerEntity.getX(), PlayerEntity.getY(), PlayerEntity.getZ(), PlayerEntity));
|
||||
}
|
||||
return new TypedActionResult<ItemStack>(ActionResult.SUCCESS, PlayerEntity.getStackInHand(hand));
|
||||
}
|
||||
|
@ -0,0 +1,6 @@
|
||||
{
|
||||
"replace":false,
|
||||
"values": [
|
||||
"testmod:fabric_block"
|
||||
]
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
{
|
||||
"type": "minecraft:block",
|
||||
"pools": [
|
||||
{
|
||||
"rolls": 1,
|
||||
"entries": [
|
||||
{
|
||||
"type": "minecraft:item",
|
||||
"name": "testmod:fabric_block",
|
||||
"functions": [
|
||||
{
|
||||
"function": "minecraft:set_count",
|
||||
"count": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user