fireBALLS
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@ -15,7 +15,6 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ShovelItem;
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import net.minecraft.item.SwordItem;
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import net.minecraft.item.ToolItem;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Rarity;
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@ -23,11 +22,11 @@ import net.minecraft.util.registry.Registry;
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public class Shitmod implements ModInitializer {
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public static final Item FABRIC_ITEM = new FabricItem(new Item.Settings().group(ItemGroup.MISC));
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public static final Item FABRIC_ITEM = new FabricItem(new Item.Settings().group(Shitmod.GENERAL_GROUP));
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public static final Block FABRIC_BLOCK = new FabricBlock();
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public static final Item HAUSBOMMER_ITEM = new Hausbommer(new Item.Settings().group(ItemGroup.MISC));
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public static final Item HAUSBOMMER_ITEM = new Hausbommer(new Item.Settings().group(Shitmod.GENERAL_GROUP));
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public static final StatusEffect LEAN_EFFECT = new LeanStatusEffect();
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@ -71,7 +70,7 @@ public class Shitmod implements ModInitializer {
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public static final Item KINGSOUL_RIGHT = new kingsoulRight(new Item.Settings().group(Shitmod.CHARMS_GROUP).maxCount(1));
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public static final ToolItem BLAZE_METAL_SWORD = new SwordItem(blazeMetalMaterial.INSTANCE, 5, 3f, new Item.Settings().group(Shitmod.TOOLS_GROUP));
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public static final ToolItem BLAZE_METAL_SWORD = new blazeMetalSword(blazeMetalMaterial.INSTANCE, 5, 3f, new Item.Settings().group(Shitmod.TOOLS_GROUP));
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public static final ToolItem BLAZE_METAL_PICKAXE = new blazeMetalPickaxe(blazeMetalMaterial.INSTANCE, 1, -0.5f, new Item.Settings().group(Shitmod.TOOLS_GROUP));
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@ -1,11 +1,29 @@
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package net.serenas.shitmod;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.projectile.FireballEntity;
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import net.minecraft.item.AxeItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ToolMaterial;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class blazeMetalAxe extends AxeItem {
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public blazeMetalAxe(ToolMaterial material, float attackDamage, float attackSpeed, Settings settings) {
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super(material, attackDamage, attackSpeed, settings);
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}
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@Override
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public TypedActionResult<ItemStack> use(World World, PlayerEntity PlayerEntity, Hand Hand) {
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Vec3d looking = PlayerEntity.getRotationVector();
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World.spawnEntity(new FireballEntity(World, PlayerEntity, looking.x, looking.y, looking.z, 5));
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PlayerEntity.getStackInHand(Hand).damage(50,PlayerEntity,e-> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND));
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return new TypedActionResult<ItemStack>(ActionResult.SUCCESS, PlayerEntity.getStackInHand(Hand));
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}
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}
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30
src/main/java/net/serenas/shitmod/blazeMetalSword.java
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30
src/main/java/net/serenas/shitmod/blazeMetalSword.java
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@ -0,0 +1,30 @@
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package net.serenas.shitmod;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.projectile.FireballEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.SwordItem;
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import net.minecraft.item.ToolMaterial;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class blazeMetalSword extends SwordItem {
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public blazeMetalSword(ToolMaterial toolMaterial, int attackDamage, float attackSpeed, Settings settings) {
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super(toolMaterial, attackDamage, attackSpeed, settings);
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}
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@Override
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public TypedActionResult<ItemStack> use(World World, PlayerEntity PlayerEntity, Hand Hand) {
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Vec3d looking = PlayerEntity.getRotationVector();
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FireballEntity fireball = new FireballEntity(World, PlayerEntity, looking.x, looking.y, looking.z, 5);
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World.spawnEntity(fireball);
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PlayerEntity.getStackInHand(Hand).damage(50,PlayerEntity,e-> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND));
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return new TypedActionResult<ItemStack>(ActionResult.SUCCESS, PlayerEntity.getStackInHand(Hand));
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}
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}
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