make lean effect
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src/main/java/net/serenas/shitmod/ExpStatusEffect.java
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29
src/main/java/net/serenas/shitmod/ExpStatusEffect.java
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@ -0,0 +1,29 @@
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package net.serenas.shitmod;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.effect.StatusEffect;
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import net.minecraft.entity.effect.StatusEffectCategory;
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import net.minecraft.entity.player.PlayerEntity;
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public class ExpStatusEffect extends StatusEffect {
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public ExpStatusEffect() {
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super(
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StatusEffectCategory.BENEFICIAL, // whether beneficial or harmful for entities
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0x98D982); // color in RGB
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}
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// This method is called every tick to check whether it should apply the status effect or not
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@Override
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public boolean canApplyUpdateEffect(int duration, int amplifier) {
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// In our case, we just make it return true so that it applies the status effect every tick.
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return true;
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}
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// This method is called when it applies the status effect. We implement custom functionality here.
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@Override
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public void applyUpdateEffect(LivingEntity entity, int amplifier) {
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if (entity instanceof PlayerEntity) {
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((PlayerEntity) entity).addExperience(3 << amplifier); // Higher amplifier gives you EXP faster
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}
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}
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}
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@ -6,7 +6,7 @@ public class Lean extends Item{
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public Lean(Settings settings) {
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super(settings);
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//TODO Auto-generated constructor stub
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}
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}
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39
src/main/java/net/serenas/shitmod/LeanStatusEffect.java
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39
src/main/java/net/serenas/shitmod/LeanStatusEffect.java
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@ -0,0 +1,39 @@
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package net.serenas.shitmod;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.effect.StatusEffect;
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import net.minecraft.entity.effect.StatusEffectCategory;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.entity.player.PlayerEntity;
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public class LeanStatusEffect extends StatusEffect{
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public LeanStatusEffect() {
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super(
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StatusEffectCategory.HARMFUL, // whether beneficial or harmful for entities
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0x98D982); // color in RGB
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}
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// This method is called every tick to check whether it should apply the status effect or not
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@Override
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public boolean canApplyUpdateEffect(int duration, int amplifier) {
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// In our case, we just make it return true so that it applies the status effect every tick.
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return true;
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}
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// This method is called when it applies the status effect. We implement custom functionality here.
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@Override
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public void applyUpdateEffect(LivingEntity entity, int amplifier) {
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if (entity instanceof PlayerEntity) {
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((PlayerEntity) entity).addStatusEffect(new StatusEffectInstance(StatusEffects.WEAKNESS));
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((PlayerEntity) entity).addStatusEffect(new StatusEffectInstance(StatusEffects.BLINDNESS));
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((PlayerEntity) entity).addStatusEffect(new StatusEffectInstance(StatusEffects.SLOWNESS));
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((PlayerEntity) entity).addStatusEffect(new StatusEffectInstance(StatusEffects.POISON));
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((PlayerEntity) entity).addStatusEffect(new StatusEffectInstance(StatusEffects.NAUSEA));
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((PlayerEntity) entity).addStatusEffect(new StatusEffectInstance(StatusEffects.GLOWING));
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((PlayerEntity) entity).addStatusEffect(new StatusEffectInstance(StatusEffects.MINING_FATIGUE));
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}
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}
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}
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@ -5,11 +5,13 @@ import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.kyrptonaught.customportalapi.api.CustomPortalBuilder;
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import net.minecraft.block.Block;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.effect.StatusEffect;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.Items;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Rarity;
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import net.minecraft.util.registry.Registry;
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public class Shitmod implements ModInitializer {
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@ -19,13 +21,29 @@ public class Shitmod implements ModInitializer {
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public static final Block FABRIC_BLOCK = new FabricBlock();
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public static final Item HAUSBOMMER_ITEM = new Hausbommer(new Item.Settings().group(ItemGroup.MISC));
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public static final Item LEAN = new Lean(new Item.Settings().group(ItemGroup.FOOD).rarity(Rarity.UNCOMMON));
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public static final StatusEffect EXP = new ExpStatusEffect();
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public static final StatusEffect LEAN_EFFECT = new LeanStatusEffect();
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@Override
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public void onInitialize() {
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Registry.register(Registry.ITEM, new Identifier("shitmod", "fabric_item"), FABRIC_ITEM);
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Registry.register(Registry.BLOCK, new Identifier("shitmod", "fabric_block"), FABRIC_BLOCK);
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Registry.register(Registry.ITEM, new Identifier("shitmod", "fabric_block"), new BlockItem(FABRIC_BLOCK, new FabricItemSettings().group(ItemGroup.MISC)));
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Registry.register(Registry.ITEM, new Identifier("shitmod", "hausbommer"), HAUSBOMMER_ITEM);
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Registry.register(Registry.ITEM, new Identifier("shitmod", "lean"), LEAN);
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Registry.register(Registry.STATUS_EFFECT, new Identifier("shitmod", "exp"), EXP);
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Registry.register(Registry.STATUS_EFFECT, new Identifier("shitmod", "lean"), LEAN_EFFECT);
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CustomPortalBuilder.beginPortal()
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.frameBlock(Blocks.DIAMOND_BLOCK)
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.lightWithItem(Items.ENDER_EYE)
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@ -1,5 +1,7 @@
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{
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"item.shitmod.fabric_item": "Penis",
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"block.shitmod.fabric_block": "Gay Block",
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"item.shitmod.hausbommer": "Hausbommer"
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"item.shitmod.hausbommer": "Hausbommer",
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"effect.shitmod.exp": "Experience",
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"effect.shitmod.lean": "Lean"
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}
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