add notch system to all charms

This commit is contained in:
Sunskimmer822 2022-03-04 13:36:06 -08:00
parent aee9b4f81c
commit fc913a0f4e
6 changed files with 74 additions and 10 deletions

View File

@ -28,6 +28,7 @@ public class fragileHeartCharm extends Item {
if (availableSlots > 0) {
availableSlots--;
Playerentity.sendMessage(new LiteralText("You have " + availableSlots + "charm notches left."), false);
Playerentity.addStatusEffect(new StatusEffectInstance(StatusEffects.HEALTH_BOOST, 20*1000000, 2));
Playerentity.getMainHandStack().damage(50,Playerentity,e-> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND));
try {

View File

@ -1,11 +1,14 @@
package net.serenas.shitmod;
import java.util.concurrent.TimeUnit;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.text.LiteralText;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.TypedActionResult;
@ -16,11 +19,28 @@ public class fragileStrengthCharm extends Item{
public fragileStrengthCharm(Settings settings) {
super(settings);
}
public int availableSlots = 1;
@Override
public TypedActionResult<ItemStack> use(World world, PlayerEntity Playerentity, Hand Hand) {
Playerentity.addStatusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*1000000, 2));
Playerentity.getMainHandStack().damage(50,Playerentity,e-> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND));
return new TypedActionResult<ItemStack>(ActionResult.SUCCESS, Playerentity.getStackInHand(Hand));
public TypedActionResult<ItemStack> use(World world, PlayerEntity PlayerEntity, Hand Hand) {
if (availableSlots > 0) {
availableSlots--;
PlayerEntity.sendMessage(new LiteralText("You have " + availableSlots + "charm notches left."), false);
PlayerEntity.addStatusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*1000000, 2));
PlayerEntity.getMainHandStack().damage(50,PlayerEntity,e-> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND));
try {
TimeUnit.SECONDS.sleep(5);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
availableSlots++;
} else if (availableSlots < 1) {
PlayerEntity.sendMessage(new LiteralText("You don't have enough charm notches to do that!"), true);
}
return new TypedActionResult<ItemStack>(ActionResult.SUCCESS, PlayerEntity.getStackInHand(Hand));
}
}

View File

@ -25,6 +25,7 @@ public class kingsoul extends Item {
public TypedActionResult<ItemStack> use(World world, PlayerEntity PlayerEntity, Hand hand) {
if (availableSlots > 0) {
availableSlots--;
PlayerEntity.sendMessage(new LiteralText("You have " + availableSlots + "charm notches left."), false);
PlayerEntity.getHungerManager().add(1, 1);
PlayerEntity.getMainHandStack().damage(1,PlayerEntity,e-> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND));
try {

View File

@ -27,6 +27,7 @@ public class stalwartShell extends Item{
public TypedActionResult<ItemStack> use(World world, PlayerEntity PlayerEntity, Hand hand) {
if (availableSlots > 0) {
availableSlots--;
PlayerEntity.sendMessage(new LiteralText("You have " + availableSlots + "charm notches left."), false);
PlayerEntity.addStatusEffect(new StatusEffectInstance(StatusEffects.RESISTANCE, 20, 5));
PlayerEntity.getMainHandStack().damage(1,PlayerEntity,e-> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND));
try {

View File

@ -1,10 +1,13 @@
package net.serenas.shitmod;
import java.util.concurrent.TimeUnit;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.text.LiteralText;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.TypedActionResult;
@ -15,9 +18,26 @@ public class unbreakableHeartCharm extends Item {
public unbreakableHeartCharm(Settings settings) {
super(settings);
}
public int availableSlots = 1;
@Override
public TypedActionResult<ItemStack> use(World world, PlayerEntity Playerentity, Hand Hand) {
Playerentity.addStatusEffect(new StatusEffectInstance(StatusEffects.HEALTH_BOOST, 20*1000000, 4));
return new TypedActionResult<ItemStack>(ActionResult.SUCCESS, Playerentity.getStackInHand(Hand));
public TypedActionResult<ItemStack> use(World world, PlayerEntity PlayerEntity, Hand Hand) {
if (availableSlots > 0) {
availableSlots--;
PlayerEntity.sendMessage(new LiteralText("You have " + availableSlots + "charm notches left."), false);
PlayerEntity.addStatusEffect(new StatusEffectInstance(StatusEffects.HEALTH_BOOST, 20*1000000, 4));
try {
TimeUnit.SECONDS.sleep(5);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
availableSlots++;
} else if (availableSlots < 1) {
PlayerEntity.sendMessage(new LiteralText("You don't have enough charm notches to do that!"), true);
}
return new TypedActionResult<ItemStack>(ActionResult.SUCCESS, PlayerEntity.getStackInHand(Hand));
}
}

View File

@ -1,10 +1,13 @@
package net.serenas.shitmod;
import java.util.concurrent.TimeUnit;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.text.LiteralText;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.TypedActionResult;
@ -15,9 +18,27 @@ public class unbreakableStrengthCharm extends Item {
public unbreakableStrengthCharm(Settings settings) {
super(settings);
}
public int availableSlots = 1;
@Override
public TypedActionResult<ItemStack> use(World world, PlayerEntity Playerentity, Hand Hand) {
Playerentity.addStatusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*1000000, 3));
return new TypedActionResult<ItemStack>(ActionResult.SUCCESS, Playerentity.getStackInHand(Hand));
public TypedActionResult<ItemStack> use(World world, PlayerEntity PlayerEntity, Hand Hand) {
if (availableSlots > 0) {
availableSlots--;
PlayerEntity.sendMessage(new LiteralText("You have " + availableSlots + "charm notches left."), false);
PlayerEntity.addStatusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*1000000, 3));
try {
TimeUnit.SECONDS.sleep(5);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
availableSlots++;
} else if (availableSlots < 1) {
PlayerEntity.sendMessage(new LiteralText("You don't have enough charm notches to do that!"), true);
}
return new TypedActionResult<ItemStack>(ActionResult.SUCCESS, PlayerEntity.getStackInHand(Hand));
}
}