package net.serenas.shitmod; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.damage.DamageSource; import net.minecraft.entity.effect.StatusEffect; import net.minecraft.entity.effect.StatusEffectCategory; import net.minecraft.entity.effect.StatusEffectInstance; import net.minecraft.entity.effect.StatusEffects; import net.minecraft.entity.player.PlayerEntity; public class berserkEffect extends StatusEffect{ protected berserkEffect() { super(StatusEffectCategory.BENEFICIAL, 0xa80f12); } @Override public boolean canApplyUpdateEffect(int duration, int amplifier) { // In our case, we just make it return true so that it applies the status effect every tick. return true; } // This method is called when it applies the status effect. We implement custom functionality here. @Override public void applyUpdateEffect(LivingEntity entity, int amplifier) { if (entity instanceof PlayerEntity) { ((PlayerEntity) entity).damage(DamageSource.MAGIC, (0.5f)); ((PlayerEntity) entity).addStatusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 2, amplifier*2, false, false, false)); ((PlayerEntity) entity).addStatusEffect(new StatusEffectInstance(StatusEffects.HASTE, 2, amplifier*2, false, false, false)); } } }