package net.serenas.shitmod; import net.minecraft.entity.EquipmentSlot; import net.minecraft.entity.effect.StatusEffectInstance; import net.minecraft.entity.effect.StatusEffects; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.TypedActionResult; import net.minecraft.world.World; public class fragileStrengthCharm extends Item{ public fragileStrengthCharm(Settings settings) { super(settings); } public int availableSlots = 1; @Override public TypedActionResult use(World world, PlayerEntity PlayerEntity, Hand Hand) { PlayerEntity.addStatusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 20*1000000, 2)); PlayerEntity.getMainHandStack().damage(50,PlayerEntity,e-> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND)); return new TypedActionResult(ActionResult.SUCCESS, PlayerEntity.getStackInHand(Hand)); } }