package net.serenas.shitmod; import net.minecraft.entity.EquipmentSlot; import net.minecraft.entity.effect.StatusEffectInstance; import net.minecraft.entity.effect.StatusEffects; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.text.LiteralText; import net.minecraft.util.ActionResult; import net.minecraft.util.TypedActionResult; import net.minecraft.world.World; import net.minecraft.util.Hand; public class stalwartShell extends Item{ public stalwartShell(Settings settings) { super(settings); } public int availableSlots = 8; @Override public TypedActionResult use(World world, PlayerEntity PlayerEntity, Hand hand) { if (availableSlots > 0) { availableSlots--; PlayerEntity.sendMessage(new LiteralText("You have " + availableSlots + "charm notches left."), false); PlayerEntity.addStatusEffect(new StatusEffectInstance(StatusEffects.RESISTANCE, 20, 5)); PlayerEntity.getMainHandStack().damage(1,PlayerEntity,e-> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND)); availableSlots++; } else if (availableSlots < 1) { PlayerEntity.sendMessage(new LiteralText("You don't have enough charm notches to do that!"), true); } return new TypedActionResult(ActionResult.SUCCESS, PlayerEntity.getStackInHand(hand)); } }