package net.serenas.shitmod;

import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.entity.effect.StatusEffectCategory;
import net.minecraft.entity.player.PlayerEntity;

public class ExpStatusEffect extends StatusEffect {
    public ExpStatusEffect() {
      super(
        StatusEffectCategory.BENEFICIAL, // whether beneficial or harmful for entities
        0x98D982); // color in RGB
    }
   
    // This method is called every tick to check whether it should apply the status effect or not
    @Override
    public boolean canApplyUpdateEffect(int duration, int amplifier) {
      // In our case, we just make it return true so that it applies the status effect every tick.
      return true;
    }
   
    // This method is called when it applies the status effect. We implement custom functionality here.
    @Override
    public void applyUpdateEffect(LivingEntity entity, int amplifier) {
      if (entity instanceof PlayerEntity) {
        ((PlayerEntity) entity).addExperience(3 << amplifier); // Higher amplifier gives you EXP faster
      }
    }
  }